Tap Animation:
Begin by designing a tap or faucet model. You can create a 3D model or use a pre-made asset.
The tap should have an open and closed state. When open, water flows; when closed, it stops.
Implement a simple animation that smoothly transitions the tap handle from open to closed and vice versa. This animation will visually represent turning the tap on and off.
Interaction Logic:
Set up interaction triggers for the tap. When the player clicks or interacts with the tap, toggle its state (open or closed).
Use Unity’s input system to detect player input (e.g., mouse click or touch).
Depending on the tap’s current state, enable or disable the water flow accordingly.
Audio Feedback:
Enhance the experience by adding sound effects. When the tap opens, play a water flow sound; when it closes, play a shut-off sound.
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