Calling a Method from Another Activity in Unity

Hello, fellow programmers! I'm excited to demonstrate to you today how to use snippets to call a function in Unity from another activity. This simple manual will provide you clear instructions and useful examples to help you along the way as a game developer. Let's get started right away!

Calling a Method from Another Activity in Unity

Step 1: Defining the Method

// Define the method in the source activity
public class SourceActivity : MonoBehaviour
{
    public void MyMethod()
    {
        // Method implementation goes here
        Debug.Log("MyMethod called from SourceActivity!");
    }
}

Step 2: Accessing the Other Activity

// Access the other activity (destination)
public class DestinationActivity : MonoBehaviour
{
    // Reference to the source activity script
    public SourceActivity sourceActivity;

    // Method to call the source activity's method
    public void CallMethodFromSource()
    {
        // Call the method from the source activity
        sourceActivity.MyMethod();
    }
}

Step 3: Implementing Method Invocation

// Implement method invocation in Unity
public class GameManager : MonoBehaviour
{
    // Reference to the destination activity script
    public DestinationActivity destinationActivity;

    void Start()
    {
        // Call the method from the destination activity
        destinationActivity.CallMethodFromSource();
    }
}

Conclusion

And voilà! You may easily call a method in Unity from another activity by using these short snippets. You may improve your gaming projects' functionality and interaction by adhering to this brief instructions. Now proceed to include these little segments into your Unity scenes and witness your ideas come to life. Have fun with coding!